The correct debug camera is no longer used if the class is set in a config file or within the Editor. When the debug camera is toggled on, the default will be used instead. If the class is set in code somewhere, the class will be used properly.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-396138 in the post.
| 0 |
| Component | UE - Gameplay - Gameplay Cameras |
|---|---|
| Affects Versions | 5.8 |
| Target Fix | 5.9 |
| Fix Commit | 58023023 |
|---|
| Created | Sep 11, 2026 |
|---|---|
| Resolved | Sep 11, 2026 |
| Updated | Sep 12, 2026 |