Attempting to package a project using Nativize Blueprint Assets that contains delegates that have the same output parameters (such as binding an event to the OnCanvasRenderTargetUpdate event as shown in the attached project) fails.
Found in 4.14.1 CL# 3224400. Reproduced in 4.15 Main CL# 3205566 and 4.13.2 CL# 3172292.
Result: Packaging fails with the following error:
Error: Function parameter: 'Canvas' cannot be defined in '_OnCanvasRenderTargetUpdateDelegateSignatureSC_DelegateSignature' as it is already defined in scope 'HUD' (shadowing is not allowed)
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An error occurred while trying to generate project files !?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint Runtime |
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Affects Versions | 4.13, 4.14, 4.15 |
Target Fix | 4.15 |
Fix Commit | 3215225 |
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Main Commit | 3236017 |
Created | Dec 12, 2016 |
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Resolved | Dec 12, 2016 |
Updated | Apr 27, 2018 |