Attempting to launch a packaged Google VR game on android causes the game to crash. This has occurred on two other devices.
This occurs in Main as well as Dev-VR.
Setup:
Get a google pixel phone and pair it with a cardboard viewer.
Connect a Google Pixel to your machine.
Repro:
Expected Result: Google project launches and can be played on the Pixel.
Actual Result: Google project crashes on the Pixel.
12-12 14:41:41.359: A/DEBUG(6775): Build fingerprint: 'google/sailfish/sailfish:7.1/NDE63L/3273814:user/release-keys'
12-12 14:41:41.359: A/DEBUG(6775): Revision: '0'
12-12 14:41:41.359: A/DEBUG(6775): ABI: 'arm64'
12-12 14:41:41.360: A/DEBUG(6775): pid: 6692, tid: 6710, name: Thread-2 >>> com.epicgames.google <<<
12-12 14:41:41.360: A/DEBUG(6775): signal 6 (SIGABRT), code -6 (SI_TKILL), fault addr --------
12-12 14:41:41.360: A/DEBUG(6775): x0 0000000000000000 x1 0000000000001a36 x2 0000000000000006 x3 0000000000000008
12-12 14:41:41.360: A/DEBUG(6775): x4 000000000000000a x5 0000000000000000 x6 0080000080000000 x7 3963684f71646260
12-12 14:41:41.360: A/DEBUG(6775): x8 0000000000000083 x9 ffffffffffffffdf x10 0000000000000000 x11 0000000000000001
12-12 14:41:41.360: A/DEBUG(6775): x12 ffffffffffffffff x13 0000000000000000 x14 3f80000000000000 x15 0000007679b361e0
12-12 14:41:41.360: A/DEBUG(6775): x16 000000767e192ee0 x17 000000767e13c250 x18 000000764c674ec0 x19 0000007679b3d4f8
12-12 14:41:41.360: A/DEBUG(6775): x20 0000000000000006 x21 0000007679b3d450 x22 0000000000000011 x23 0000007679b36990
12-12 14:41:41.360: A/DEBUG(6775): x24 f65047d556446929 x25 0000000000000001 x26 000000765e73094c x27 0000007679b36c48
12-12 14:41:41.360: A/DEBUG(6775): x28 0000007679b36c58 x29 0000007679b36850 x30 000000767e1396f8
12-12 14:41:41.360: A/DEBUG(6775): sp 0000007679b36830 pc 000000767e13c258 pstate 0000000060000000
12-12 14:41:41.403: A/DEBUG(6775): backtrace:
12-12 14:41:41.403: A/DEBUG(6775): #00 pc 000000000006b258 /system/lib64/libc.so (tgkill+8)
12-12 14:41:41.403: A/DEBUG(6775): #01 pc 00000000000686f4 /system/lib64/libc.so (pthread_kill+64)
12-12 14:41:41.403: A/DEBUG(6775): #02 pc 0000000000023ce8 /system/lib64/libc.so (raise+24)
12-12 14:41:41.403: A/DEBUG(6775): #03 pc 000000000001c76c /system/lib64/libc.so (abort+52)
12-12 14:41:41.403: A/DEBUG(6775): #04 pc 00000000000ee4c0 /data/app/com.epicgames.google-1/lib/arm64/libgvr.so
12-12 14:41:41.403: A/DEBUG(6775): #05 pc 00000000000a7f30 /data/app/com.epicgames.google-1/lib/arm64/libgvr.so
12-12 14:41:41.404: A/DEBUG(6775): #06 pc 00000000000ea418 /data/app/com.epicgames.google-1/lib/arm64/libgvr.so
12-12 14:41:41.404: A/DEBUG(6775): #07 pc 0000000000033344 /data/app/com.epicgames.google-1/lib/arm64/libgvr.so (gvr_buffer_viewport_list_get_item+100)
12-12 14:41:41.404: A/DEBUG(6775): #08 pc 000000000585e990 /data/app/com.epicgames.google-1/lib/arm64/libUE4.so (_ZNK12FGoogleVRHMD25GetStereoProjectionMatrixE17EStereoscopicPassf+60)
12-12 14:41:41.404: A/DEBUG(6775): #09 pc 00000000041c2878 /data/app/com.epicgames.google-1/lib/arm64/libUE4.so (_ZNK12ULocalPlayer17GetProjectionDataEP9FViewport17EStereoscopicPassR24FSceneViewProjectionData+3596)
12-12 14:41:41.404: A/DEBUG(6775): #10 pc 00000000041c00f0 /data/app/com.epicgames.google-1/lib/arm64/libUE4.so (_ZN12ULocalPlayer24CalcSceneViewInitOptionsER21FSceneViewInitOptionsP9FViewportP18FViewElementDrawer17EStereoscopicPass+556)
12-12 14:41:41.404: A/DEBUG(6775): #11 pc 00000000041c0738 /data/app/com.epicgames.google-1/lib/arm64/libUE4.so (_ZN12ULocalPlayer13CalcSceneViewEP16FSceneViewFamilyR7FVectorR8FRotatorP9FViewportP18FViewElementDrawer17EStereoscopicPass+712)
12-12 14:41:41.404: A/DEBUG(6775): #12 pc 0000000004081dc0 /data/app/com.epicgames.google-1/lib/arm64/libUE4.so (_ZN19UGameViewportClient4DrawEP9FViewportP7FCanvas+3920)
12-12 14:41:41.404: A/DEBUG(6775): #13 pc 0000000004748c60 /data/app/com.epicgames.google-1/lib/arm64/libUE4.so (_ZN9FViewport4DrawEb+1648)
12-12 14:41:41.404: A/DEBUG(6775): #14 pc 00000000045d65bc /data/app/com.epicgames.google-1/lib/arm64/libUE4.so (_ZN14FSceneViewport14ResizeViewportEjjN11EWindowMode4TypeE+132)
12-12 14:41:41.404: A/DEBUG(6775): #15 pc 00000000045d57bc /data/app/com.epicgames.google-1/lib/arm64/libUE4.so (_ZN14FSceneViewport11ResizeFrameEjjN11EWindowMode4TypeE+2300)
12-12 14:41:41.404: A/DEBUG(6775): #16 pc 00000000040335d8 /data/app/com.epicgames.google-1/lib/arm64/libUE4.so (_ZN11UGameEngine33SwitchGameWindowToUseGameViewportEv+900)
12-12 14:41:41.404: A/DEBUG(6775): #17 pc 000000000207167c /data/app/com.epicgames.google-1/lib/arm64/libUE4.so (_ZN11FEngineLoop4InitEv+2344)
12-12 14:41:41.404: A/DEBUG(6775): #18 pc 000000000206fb38 /data/app/com.epicgames.google-1/lib/arm64/libUE4.so (_Z11AndroidMainP11android_app+2576)
12-12 14:41:41.404: A/DEBUG(6775): #19 pc 0000000002077ca8 /data/app/com.epicgames.google-1/lib/arm64/libUE4.so (android_main+208)
12-12 14:41:41.404: A/DEBUG(6775): #20 pc 0000000002091f7c /data/app/com.epicgames.google-1/lib/arm64/libUE4.so
12-12 14:41:41.404: A/DEBUG(6775): #21 pc 0000000000067efc /system/lib64/libc.so (ZL15_pthread_startPv+196)
12-12 14:41:41.404: A/DEBUG(6775): #22 pc 000000000001d980 /system/lib64/libc.so (__start_thread+16)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39654 in the post.
0 |
Component | UE - Platform - XR |
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Affects Versions | 4.15 |
Target Fix | 4.15 |
Created | Dec 12, 2016 |
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Resolved | Jan 17, 2017 |
Updated | Sep 16, 2019 |