Material Billboards for SpeedTree assets are rendering with the incorrect material. This can occur to any pre-existing project, or a new project with imported SpeedTree content using both 3d LODs and Billboard LODs.

Yes, this does not occur in 4.13.2 binary release.

Steps to Reproduce

1. Open attached project and observe correct Material Billboard LOD for both meshes.
2. Open a copy of the project in 4.14.1

Outcome SpeedTree billboard LOD level is rendering with incorrect material

Expected The correct material is applied and renders as expected.

Community References

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Affects Versions4.14.1
Target Fix4.15
Fix Commit3258457
Main Commit3389599
Release Commit3258457
CreatedDec 12, 2016
ResolvedJan 16, 2017
UpdatedApr 27, 2018