Working with a big USDStageActor is complicated due to visibility management. We are importing "simple" environments from usd files through the USDStageActor. However, when the artist wants to hide a section of the environment (an xform and all of its children) the only way we find possible is to hide all the mesh prims under that xform prim, which is complicated to do and impossible to maintain. Is there a way to fix that or another way to achieve that result?
We were trying to create a custom sequencer track to implement that behavior, though we haven't finished it yet.
This specially complicated when that visibility needs to be animated in a level sequence.
Steps to Reproduce
Add a USDStageActor in a level that contains hierarchical Xform Prims.
Try to hide one of the parent Xform Prims.
Children meshes are still visible.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-396824 in the post.
| 0 |
| Component | UE - Editor - Open File Formats |
|---|---|
| Affects Versions | 5.7 |
| Created | Sep 15, 2026 |
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| Updated | Sep 16, 2026 |