Editor is crashing when opening ContentExamples with the -d3ddebug command line argument
Result: Editor Crashes
KERNELBASE!<Unknown>
DXGIDebug!<Unknown>
D3D11_3SDKLayers!<Unknown>
D3D11_3SDKLayers!<Unknown>
D3D11_3SDKLayers!<Unknown>
D3D11_3SDKLayers!<Unknown>
D3D11_3SDKLayers!<Unknown>
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIDrawIndexedPrimitive() d3d11commands.cpp:1648
UE4Editor_Renderer!FMeshDrawingPolicy::DrawMesh() drawingpolicy.cpp:170
UE4Editor_Renderer!FDrawTranslucentMeshAction::Process<FUniformLightMapPolicy>() translucentrendering.cpp:412
UE4Editor_Renderer!ProcessBasePassMesh<FDrawTranslucentMeshAction>() basepassrendering.h:1536
UE4Editor_Renderer!FTranslucencyDrawingPolicyFactory::DrawMesh() translucentrendering.cpp:584
UE4Editor_Renderer!FTranslucentPrimSet::RenderPrimitive() translucentrendering.cpp:837
UE4Editor_Renderer!FTranslucentPrimSet::DrawPrimitives() translucentrendering.cpp:780
UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderTranslucency() translucentrendering.cpp:1255
UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() deferredshadingrenderer.cpp:1186
UE4Editor_Renderer!RenderViewFamily_RenderThread() scenerendering.cpp:1728
UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`21'::EURCMacro_FDrawSceneCommand>::ExecuteTask() taskgraphinterfaces.h:883
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:954
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:701
UE4Editor_RenderCore!RenderingThreadMain() renderingthread.cpp:325
UE4Editor_RenderCore!FRenderingThread::Run() renderingthread.cpp:459
UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:76
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0 |
Component | UE - Graphics Features |
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Affects Versions | 4.15 |
Target Fix | 4.17 |
Created | Dec 13, 2016 |
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Resolved | Jun 20, 2017 |
Updated | Apr 27, 2018 |