Attach actor to actor with the transform set to "snap to" appears to offset when calling it multiple times on multiple actors.
Expected: The "cube" actor would bounce between the two instances of "Actor 1"
Result: The "Cube" actor bounces to the other instance of "Actor 1" and then continues to further offset itself with each attachment
Head over to the existing Questions & Answers thread and let us know what's up.
|Component||UE - Gameplay - Blueprint|
|Created||Dec 13, 2016|
|Resolved||Dec 14, 2016|
|Updated||Apr 27, 2018|