Attach actor to actor with the transform set to "snap to" appears to offset when calling it multiple times on multiple actors.
Expected: The "cube" actor would bounce between the two instances of "Actor 1"
Result: The "Cube" actor bounces to the other instance of "Actor 1" and then continues to further offset itself with each attachment
Head over to the existing Questions & Answers thread and let us know what's up.
| 1 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.14.1 |
| Created | Dec 13, 2016 |
|---|---|
| Resolved | Dec 14, 2016 |
| Updated | Apr 27, 2018 |