Attach actor to actor with the transform set to "snap to" appears to offset when calling it multiple times on multiple actors.

Steps to Reproduce
  1. Open the editor
  2. Create a new actor blueprint
  3. Name it "actor 1"
  4. Place two instances of the actor created above in the level about 400 units apart
  5. Create a new actor blueprint
  6. Name it "Cube"
  7. Replace the root component with a static mesh
  8. Set the static mesh to use the editor cube
  9. Create the blueprint in the attached image (for the construction script)
  10. Add an instance of "Cube to the level"
  11. Make sure that the boolean is set to editable
  12. Select the Cube actor and toggle the boolean (at least 4 times)
  13. Notice that the actor becomes more and more offset with every toggle

Expected: The "cube" actor would bounce between the two instances of "Actor 1"
Result: The "Cube" actor bounces to the other instance of "Actor 1" and then continues to further offset itself with each attachment

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

Login to Vote

Cannot Reproduce
ComponentUE - Gameplay - Blueprint
Affects Versions4.14.1
CreatedDec 13, 2016
ResolvedDec 14, 2016
UpdatedApr 27, 2018