REGRESSION
Yes, does not occur in 4.14 at CL 3232073.
When opening the level blueprint, the user sees the following warning in the output log:
In asset 'None', there is an enum property of type 'ECollisionChannel' with an invalid value of '(INVALID)'
RESULT
In the output log, a warning appears.
UE4Editor-CoreUObject.dll!UEnum::FindEnumIndex(FName InName) Line 436 C++
UE4Editor-BlueprintGraph.dll!UEdGraphSchema_K2::DefaultValueSimpleValidation(const FEdGraphPinType & PinType, const FString & PinName, const FString & NewDefaultValue, UObject * NewDefaultObject, const FText & InNewDefaultText, FString * OutMsg) Line 3961 C++
UE4Editor-BlueprintGraph.dll!UEdGraphSchema_K2::IsPinDefaultValid(const UEdGraphPin * Pin, const FString & NewDefaultValue, UObject * NewDefaultObject, const FText & InNewDefaultText) Line 2832 C++
> UE4Editor-BlueprintGraph.dll!UK2Node_MakeStruct::FMakeStructPinManager::CustomizePinData(UEdGraphPin * Pin, FName SourcePropertyName, int ArrayIndex, UProperty * Property) Line 104 C++
UE4Editor-BlueprintGraph.dll!FOptionalPinManager::CreateVisiblePins(TArray<FOptionalPinFromProperty,FDefaultAllocator> & Properties, UStruct * SourceStruct, EEdGraphPinDirection Direction, UK2Node * TargetNode, unsigned char * StructBasePtr) Line 1109 C++
UE4Editor-BlueprintGraph.dll!UK2Node_MakeStruct::AllocateDefaultPins() Line 162 C++
UE4Editor-BlueprintGraph.dll!UBlueprintNodeSpawner::Prime() Line 94 C++
UE4Editor-BlueprintGraph.dll!FBlueprintActionDatabase::Tick(float DeltaTime) Line 1097 C++
UE4Editor-UnrealEd.dll!FTickableEditorObject::TickObjects(float DeltaSeconds) Line 21 C++
UE4Editor-UnrealEd.dll!UEditorEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 1397 C++
UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 391 C++
UE4Editor.exe!FEngineLoop::Tick() Line 3019 C++
UE4Editor.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 166 C++
UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 195 C++
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39726 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.15 |
Target Fix | 4.15 |
Created | Dec 13, 2016 |
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Resolved | Jan 4, 2017 |
Updated | Apr 27, 2018 |