QAGame is failing to compile with Blueprint Nativization turned on
Result: Compile failure in the second Build stage
UATHelper: Packaging (Mac): UnrealBuildTool: In file included from /Users/joesph.wysosky/Perforce/joseph.wysosky_MacDevBlueprints/QAGame/Intermediate/MacNoEditor/NativizedAssets/Source/NativizedAssets/Public/NativizedAssets.h:6: UATHelper: Packaging (Mac): UnrealBuildTool: Runtime/Engine/Public/GeneratedCodeHelpers.h:464:8: error: missing 'typename' prior to dependent type name 'TMap<T, U>::TConstIterator' UATHelper: Packaging (Mac): UnrealBuildTool: for (TMap<T, U>::TConstIterator Iterator(TargetMap); Iterator; ++Iterator) UATHelper: Packaging (Mac): UnrealBuildTool: ^~~~~~~~~~~~~~~~~~~~~~~~~~ UATHelper: Packaging (Mac): UnrealBuildTool: typename UATHelper: Packaging (Mac): UnrealBuildTool: 1 error generated.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39742 in the post.
0 |
Component | UE - Gameplay - Blueprint Runtime |
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Affects Versions | 4.15 |
Target Fix | 4.15 |
Fix Commit | 3233710 |
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Main Commit | 3236017 |
Created | Dec 13, 2016 |
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Resolved | Dec 13, 2016 |
Updated | Apr 27, 2018 |