Compile failure packaging for iOS
UATHelper: Packaging (iOS): UnrealBuildTool: D:\Build\joseph.wysosky_QuickSwitch\Engine\Plugins\Online\IOS\OnlineSubsystemIOS\Source\Private\OnlineStoreIOS.cpp(123,64): error: member access into incomplete type 'const FCulture'
Result: Compile failure
UATHelper: Packaging (iOS): UnrealBuildTool: In file included from /Users/compile/UE4/Builds/RDU-WD-7313/D/Build/joseph.wysosky_QuickSwitch/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/Intermediate/Build/IOS/UE4/Development/OnlineSubsystemIOS/Module.OnlineSubsystemIOS.cpp:11: UATHelper: Packaging (iOS): UnrealBuildTool: UATHelper: Packaging (iOS): UnrealBuildTool: D:\Build\joseph.wysosky_QuickSwitch\Engine\Plugins\Online\IOS\OnlineSubsystemIOS\Source\Private\OnlineStoreIOS.cpp(123,64): error: member access into incomplete type 'const FCulture' UATHelper: Packaging (iOS): UnrealBuildTool: UATHelper: Packaging (iOS): UnrealBuildTool: const FDecimalNumberFormattingRules& FormattingRules = Culture.GetCurrencyFormattingRules(NewProductInfo.CurrencyCode); UATHelper: Packaging (iOS): UnrealBuildTool: UATHelper: Packaging (iOS): UnrealBuildTool: ^ UATHelper: Packaging (iOS): UnrealBuildTool: UATHelper: Packaging (iOS): UnrealBuildTool: /Users/compile/UE4/Builds/RDU-WD-7313/D/Build/joseph.wysosky_QuickSwitch/Engine/Source/Runtime/Core/Public/Internationalization/CulturePointer.h:7:7: note: forward declaration of 'FCulture' UATHelper: Packaging (iOS): UnrealBuildTool: UATHelper: Packaging (iOS): UnrealBuildTool: class FCulture; UATHelper: Packaging (iOS): UnrealBuildTool: UATHelper: Packaging (iOS): UnrealBuildTool: ^ UATHelper: Packaging (iOS): UnrealBuildTool: UATHelper: Packaging (iOS): UnrealBuildTool: 1 error generated.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What method is used to fill polygonal regions when drawing spline mesh at run time?
How to achieve HLSL Multiple Render Target in Material blueprints?
An error occurred while trying to generate project files !?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39772 in the post.
0 |
Component | UE - Platform - Mobile |
---|---|
Affects Versions | 4.15 |
Fix Commit | 3235629 |
---|---|
Main Commit | 3239056 |
Created | Dec 14, 2016 |
---|---|
Resolved | Dec 14, 2016 |
Updated | Jul 14, 2021 |