Bone Hierarchy not updated when reimporting skeletal mesh.
Now, I get that updating the skeleton hierarchy could be disastrous if you had another mesh using the same skeleton and that it'd be really risky.
An alternative may be to warn the user when attempting to overwrite a skeletal mesh when the new FBX doesn't match the existing hierarchy.
Result: The hierarchy under Spine3 is the same.
Expected: Hierarchy under Spine3 is Bag_RtBodyStrap, Bag, SpineTop
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
An error occurred while trying to generate project files !?
Installer 4.10 failed with error code R-1603
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39776 in the post.
3 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.13, 4.14 |
Created | Dec 14, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |