Bone Hierarchy not updated when reimporting skeletal mesh.
Now, I get that updating the skeleton hierarchy could be disastrous if you had another mesh using the same skeleton and that it'd be really risky.
An alternative may be to warn the user when attempting to overwrite a skeletal mesh when the new FBX doesn't match the existing hierarchy.
Result: The hierarchy under Spine3 is the same.
Expected: Hierarchy under Spine3 is Bag_RtBodyStrap, Bag, SpineTop
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39776 in the post.
3 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.13, 4.14 |
Created | Dec 14, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |