Description

FindCollisionUV always returns False on Skeletal Meshes

User Description:

In UE 4.14.0, the blueprint "Find Collision UV" functions doesn't work properly with Skeletal Meshes. While it works fine for all other objects, it returns X=0.0, Y=0.0 for any place on Epic mannequin.

How to reproduce:

Place the mannequin from UE4 starter content

In a blueprint, do MultiLineTraceForObjects ---> (check for skeletal, if needed) ---> Find Collision UV ---> Print

Steps to Reproduce

1. Open the attached test project
2. PIE
3. Left-mouse click to shoot a line trace at the skeletal mesh

Results: The FindCollisionUV will always return False and X=0.000 Y=0.000

Expected: For it to return True when set correctly and provide an accurate coordinate

Have Comments or More Details?

Head over to the existing AnswerHub thread and let us know what's up.

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By Design
ComponentGameplay
Affects Versions4.13.24.14.1
CreatedDec 14, 2016
ResolvedDec 14, 2016
UpdatedApr 27, 2018