FindCollisionUV always returns False on Skeletal Meshes

User Description:

In UE 4.14.0, the blueprint "Find Collision UV" functions doesn't work properly with Skeletal Meshes. While it works fine for all other objects, it returns X=0.0, Y=0.0 for any place on Epic mannequin.

How to reproduce:

Place the mannequin from UE4 starter content

In a blueprint, do MultiLineTraceForObjects ---> (check for skeletal, if needed) ---> Find Collision UV ---> Print

Steps to Reproduce

1. Open the attached test project
2. PIE
3. Left-mouse click to shoot a line trace at the skeletal mesh

Results: The FindCollisionUV will always return False and X=0.000 Y=0.000

Expected: For it to return True when set correctly and provide an accurate coordinate

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By Design
Affects Versions4.
CreatedDec 14, 2016
ResolvedDec 14, 2016
UpdatedApr 27, 2018