World Composition is set up to actively manage when levels are loaded and unloaded. However, using this in network applications can cause clients to load levels instead of the server (if a client walks into a level streaming volume).
This can cause erractic behavior, as Begin Play may never be called on the server, meaning only rendering work will happen on the client (and no interaction work).
N / A yet
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39821 in the post.
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Component | UE - World Creation - Worldbuilding Tools - World Composition |
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Affects Versions | 4.14, 4.15 |
Created | Dec 15, 2016 |
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Resolved | Jan 4, 2017 |
Updated | Oct 30, 2017 |