When using a Deferred Decal material on an assets with ISM Runtime Cell Transformers, flickering occurs when static mesh and instanced static mesh components are in the frame using the same decal material instance.
This issue is because the commands get cached and the following will prevent that:
Observe flickering on the ones you have not merged, whenever the ISM is also within frustum
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-398225 in the post.
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| Component | UE - Rendering - Architecture |
|---|---|
| Affects Versions | 5.8 |
| Fix Commit | 54743056 |
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| Created | Sep 21, 2026 |
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| Resolved | Sep 23, 2026 |
| Updated | Sep 24, 2026 |