Attempting to destroy an actor via a repnotify after seamless travel is causing the actor to fail to be destroyed because of a pending kill warning:
[2016.12.15-19.10.13:936][574]LogNetPackageMap:Warning: UPackageMapClient::InternalLoadObject: Received reference to pending kill object from client: PathName: Collectable_562, ObjOuter: /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel
[2016.12.15-19.10.13:937][574]LogNetPackageMap:Warning: UPackageMapClient::InternalLoadObject: Unable to resolve default guid from client: PathName: StaticMesh, ObjOuter: NULL
Result: Notice that on the other client, the sphere object still remains, and if you attempt to walk into it again it does not destroy, and instead the dedicated server prints this error:
[2016.12.15-19.10.13:936][574]LogNetPackageMap:Warning: UPackageMapClient::InternalLoadObject: Received reference to pending kill object from client: PathName: Collectable_562, ObjOuter: /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel
[2016.12.15-19.10.13:937][574]LogNetPackageMap:Warning: UPackageMapClient::InternalLoadObject: Unable to resolve default guid from client: PathName: StaticMesh, ObjOuter: NULL
Expected: Sphere object would be destroyed successfully.
Head over to the existing Questions & Answers thread and let us know what's up.
5 |
Component | UE - Networking |
---|---|
Affects Versions | 4.13, 4.14 |
Created | Dec 15, 2016 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |