- Open the project located here: [Link Removed]
- Set Play Settings to Run Dedicated Server with 2 players, and turn off Use Single Process PIE in project settings. Select Play as Client from the Editor Multiplayer Mode dropdown
- Press F to engage server travel
- Once you reach the map, walk near the sphere object to destroy it
Result: Notice that on the other client, the sphere object still remains, and if you attempt to walk into it again it does not destroy, and instead the dedicated server prints this error:
[2016.12.15-19.10.13:936]LogNetPackageMap:Warning: UPackageMapClient::InternalLoadObject: Received reference to pending kill object from client: PathName: Collectable_562, ObjOuter: /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel
[2016.12.15-19.10.13:937]LogNetPackageMap:Warning: UPackageMapClient::InternalLoadObject: Unable to resolve default guid from client: PathName: StaticMesh, ObjOuter: NULL
Expected: Sphere object would be destroyed successfully.