After duplicating a destructible mesh in the level, in the Details panel for the duplicate, the Destructible Mesh setting will be listed as "None" rather than carrying over the mesh set in the original.
In the Details panel for the duplicate destructible, Destructible Mesh is listed as None.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39840 in the post.
|Component||UE - Simulation - Physics - Destruction|
|Affects Versions||4.14, 4.15, 4.20|
|Created||Dec 15, 2016|
|Resolved||Aug 18, 2021|
|Updated||Aug 18, 2021|