Description

Mesh Terrain recreates the visible section actors when edits are made, and those sections in the editor don't correspond to the ones at runtime, which breaks the ComponentId that the foliage system tracks

Steps to Reproduce
  1. Create a level and mesh terrain
  2. Paint foliage onto the mesh terrain
  3. Modify(for example, sculpt) the area where you previously placed the foliage
  4. Foliage won't be affected by the changes in the mesh terrain

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Unresolved
ComponentUE - Graphics Tools - Mesh Terrain
Affects Versions5.8
Target Fix6.0
CreatedSep 22, 2026
UpdatedSep 29, 2026
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