Mesh Terrain recreates the visible section actors when edits are made, and those sections in the editor don't correspond to the ones at runtime, which breaks the ComponentId that the foliage system tracks
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-398404 in the post.
| 0 |
| Component | UE - Graphics Tools - Mesh Terrain |
|---|---|
| Affects Versions | 5.8 |
| Target Fix | 6.0 |
| Created | Sep 22, 2026 |
|---|---|
| Updated | Sep 29, 2026 |