Blueprint Function Library functions have a world context pin by default which makes it impossible to call them from blueprints who's parent class does not provide a GetWorld implementation. It seems that if the functionality within the BP Library function does not rely on a world context the function itself should not have a world context pin as it is redundant.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-39873 in the post.

Login to Vote

ComponentGameplay - Blueprint
Affects Versions4.15
Target Fix4.26
CreatedDec 16, 2016
UpdatedApr 30, 2020