Blueprint Function Library functions have a world context pin by default which makes it impossible to call them from blueprints who's parent class does not provide a GetWorld implementation. It seems that if the functionality within the BP Library function does not rely on a world context the function itself should not have a world context pin as it is redundant.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39873 in the post.
29 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.15 |
Created | Dec 16, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Dec 1, 2022 |
8016 - projectgheist |