Description

Blueprint Function Library functions have a world context pin by default which makes it impossible to call them from blueprints who's parent class does not provide a GetWorld implementation. It seems that if the functionality within the BP Library function does not rely on a world context the function itself should not have a world context pin as it is redundant.

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Won't Fix
ComponentUE - Gameplay - Blueprint
Affects Versions4.15
CreatedDec 16, 2016
ResolvedAug 18, 2021
UpdatedDec 1, 2022