We are currently upgrading some of our systems from Unreal 5.6 to Unreal 5.8, and we've noticed an issue with Widget animations. In one of our commonly used actors, a Widget animation is queued in the actor's BeginPlay using QueuePlayAnimation (representing a monitor being switched on). In Unreal 5.6, once the Slate for this widget has been constructed, the animation plays out, and the actor behaves correctly. Unfortunately under Unreal 5.8 this does not happen - the queued animation is being dropped and never plays, meaning that the actor behaves incorrectly.
Steps to Reproduce
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-398754 in the post.
| 0 |
| Component | UE - ACT Character - Sequencer |
|---|---|
| Affects Versions | 5.8 |
| Target Fix | 5.8.5 |
| Created | Sep 24, 2026 |
|---|---|
| Updated | Sep 29, 2026 |