Timespan properties created in C++ but set in blueprints are not returning the correct values.
UPROPERTY(Category = "Test", EditAnywhere, BlueprintReadOnly)
FTimespan TestTimespan;
Result: When you PIE, the string that is printed is 00000 instead of whatever value you set as the default in your blueprint.
Expected: The default value that was set would be printed.
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Head over to the existing Questions & Answers thread and let us know what's up.
3 |
Component | UE - Foundation - Core - UObject |
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Affects Versions | 4.13.2, 4.14, 4.15 |
Created | Dec 19, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Mar 7, 2024 |