Timespan properties created in C++ but set in blueprints are not returning the correct values.
UPROPERTY(Category = "Test", EditAnywhere, BlueprintReadOnly)
FTimespan TestTimespan;
Result: When you PIE, the string that is printed is 00000 instead of whatever value you set as the default in your blueprint.
Expected: The default value that was set would be printed.
Head over to the existing Questions & Answers thread and let us know what's up.
| 3 |
| Component | UE - Foundation - Core - UObject |
|---|---|
| Affects Versions | 4.13.2, 4.14, 4.15 |
| Created | Dec 19, 2016 |
|---|---|
| Resolved | Aug 18, 2021 |
| Updated | Mar 7, 2024 |