Description

The mesh hit proxy (static and skeletal) store the section index as a material index. so the override material array need to be driven by the material index, not the section index. I will add the material index to the proxy data so the user can use the material index when dealing with material and section index when dealing with section

Steps to Reproduce
  • Import the attach fbx file
  • Create another material
  • Drop the imported asset in the editor viewport
  • Drop the new material on the level instance rubber section

RESULT
The cloth section will be override

EXPECTED
The rubber section should be override

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Fixed
ComponentTools
Affects Versions4.144.15
Target Fix4.15
Fix Commit3242088
Main Commit3389599
Release Commit3242088
CreatedDec 20, 2016
ResolvedDec 21, 2016
UpdatedFeb 4, 2019