There does not appear to be a clean solution for this. When you alter your mesh and the material order changes, it is expected that you re-assign the cloth to the correct slots.
If Skel Mesh Material Element order changes, Clothing assignments stay in the same order.
I don't know if there's a way for the editor to interpret the material assignments on import, but this can cause some problems when users/licensees reimport their meshes.
Result: ***Eyes_MatInst and JacketCloth.apx. Body Material is now Element 4 (this appears under the LOD section in 4.15)
Expected: Either all clothing elements are cleared or JacketCloth.apx is reassigned to Element 4
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39995 in the post.