There is a back-compat issue with the new PhysX 3.4 upgrade in 4.14. All of the bone bind poses and bone actor transforms have their upper 3x3 (the orientation components) transposed in their transform matrices which causes a rotation issue. The solution for this is to use the ClothingTool or DCC plugins that match this version (the 3.4 versions) as they will not exhibit this problem. The updated ClothingTool and DCC plugins should now be available from Nvidia.
So for now the licencee can't update any cloth after upgrading to 4.14. Also they are using 3dsMax 2014 64bit, no way to fix this issue by using newer PhysX 3.4 plugin for Max.
It has couples of other links I guess aiming the same issue here:
https://forums.unrealengine.com/showthread.php?129528-New-Cloth-mesh-to-mesh-skinning-feature-in-4-14-is-messing-up-all-my-cloth-objects
https://answers.unrealengine.com/questions/524323/apex-cloth-problem-after-upgrade-to-414.html
https://answers.unrealengine.com/questions/524403/apex-cloth-problem-in-414.html
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40007 in the post.
5 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.14 |
Target Fix | 4.14.2 |
Created | Dec 22, 2016 |
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Resolved | Dec 22, 2016 |
Updated | Jun 23, 2018 |