When an Actor is identified to seamlessly travel, its child actors should also seamlessly travel with it (or maybe it should be an optional flag), rather than destroying and recreating on the other side.
Possibly related: https://udn.unrealengine.com/questions/327501/childactorcomponent-crashes-during-seamless-travel.html
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Installer 4.10 failed with error code R-1603
How to achieve HLSL Multiple Render Target in Material blueprints?
Teleporter in the Creative Hub is Locked and cannot be accessed
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40021 in the post.
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Component | UE - Gameplay - Components |
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Created | Dec 22, 2016 |
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Resolved | Mar 19, 2020 |
Updated | Mar 20, 2020 |