Line trace component appears to return a hit result even when the trace should not have had anything to hit. Attached project shows line trace start & end points. Even when the trace doesn't overlap the other character it will still print the "hit character" message on occasion (about 1 in 15 traces).
The line trace will occasionally indicate that the stationary character was hit by the trace even though the trace is not passing through the character/capsule
Line trace is consistent when trace distance & target are both stationary
Head over to the existing Questions & Answers thread and let us know what's up.
|Component||UE - Simulation - Physics|
|Created||Dec 22, 2016|
|Resolved||Feb 10, 2017|
|Updated||Apr 27, 2018|