POST BODY:
When using LookAt tracking in a CineCameraActor, the camera aims to keep the target in the exact center of the image. But oftentimes, you’ll want to rotate the camera slightly up, down, left, right etc.
You were able to do this in all versions of Unreal 5.6 and prior by changing the CameraComponent inside of the CineCameraActor. This served as a simple offset to absolutely nail your composition and camera, but it seems like this no longer works in Unreal 5.7+ and I've just confirmed it still doesn't work in Unreal 5.8. If you try to adjust the rotation of the component inside once LookAt tracking is enabled, it simply doesn’t allow you to change the rotation, locking you into center-framing on your offset.
Before 5.7 you could adjust the rotation in the CameraComponent when LookAt tracking was enabled
Now in 5.7+5.8, adjusting the CameraComponent rotation does nothing when LookAt tracking is enabled.
Has anyone found a solution for this or is there a clean way to modify the engine to keep the original behavior of CineCameraActors? This is something I use in 75% of my shots so I’ve been using to Unreal 5.6 and it's prevented me from using the latest version of Unreal for a while. Cheers!
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-400509 in the post.
| 0 |
| Component | UE - QA - Support |
|---|---|
| Affects Versions | 5.7, 5.8 |
| Created | Oct 4, 2026 |
|---|---|
| Updated | Oct 5, 2026 |