In the Animation Editor, when you open a montage that uses a different slot group, the previous montage keeps playing in the preview, and its notifies keep firing. If both montages have a section with the same name, loop settings for the new montage are also applied to the old one. UAnimPreviewInstance::RestartMontage calls Montage_Play, which only stops montages in the same slot group.
Expected Behavior: Only AM_TestGroup1_Default plays.
Actual Behavior: AM_TestGroup2_DefaultAndSecond also keeps playing, and its Default section loops and spawns many particles.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-400520 in the post.
| 0 |
| Component | UE - Runtime - Animation |
|---|---|
| Affects Versions | 5.7, 5.8 |
| Target Fix | 5.9 |
| Created | Oct 5, 2026 |
|---|---|
| Updated | Oct 6, 2026 |