Description

When a static mesh that is placed in the scene begins to transition using dithered LOD, The LOD that is being transitioned away from will "POP" in at full opacity for a moment just before the dithered fade is complete.

Notes

  • The licensee claims that this doesn't occur with instanced foliage actors.
  • This issue doesn't reproduce consistently but is fairly frequent. (attaching video so you know what to look for)

REGRESSION?
Yes

Working in: 4.13.2 Binary 3195953
Broken in: 4.14.1 Binary 3224400

Steps to Reproduce
  1. Open attached project
  2. Move camera close in and away from the orange mesh located in the scene such that it transitions LODs

RESULT
The LOD that is being transitioned away from will "POP" in at full opacity for a moment just before the dithered fade is complete.

EXPECTED
There is a smooth dithered transition from one LOD to another without any LOD levels popping in during transition.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40065 in the post.

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Fixed
ComponentUE - Graphics Features
Affects Versions4.14.1
Target Fix4.15
Fix Commit3223343
Main Commit3249983
CreatedDec 28, 2016
ResolvedJan 4, 2017
UpdatedApr 27, 2018