When a static mesh that is placed in the scene begins to transition using dithered LOD, The LOD that is being transitioned away from will "POP" in at full opacity for a moment just before the dithered fade is complete.
Notes
REGRESSION?
Yes
Working in: 4.13.2 Binary 3195953
Broken in: 4.14.1 Binary 3224400
RESULT
The LOD that is being transitioned away from will "POP" in at full opacity for a moment just before the dithered fade is complete.
EXPECTED
There is a smooth dithered transition from one LOD to another without any LOD levels popping in during transition.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40065 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.14.1 |
Target Fix | 4.15 |
Fix Commit | 3223343 |
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Main Commit | 3249983 |
Created | Dec 28, 2016 |
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Resolved | Jan 4, 2017 |
Updated | Apr 27, 2018 |