In UE5.8, the texture scale fallback is no longer applied when SSAM is enabled. As a result, if a material cannot access its TextureStreamingData when it is loaded, its textures are treated as UnknownRef, which can easily overflow the texture streaming pool.
Even with SSAM enabled, almost no textures are counted toward UnknownRef Mips.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-400739 in the post.
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| Component | UE - World Creation - Worldbuilding Tools |
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| Affects Versions | 5.8.3 |
| Created | Oct 5, 2026 |
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| Updated | Oct 6, 2026 |