Description

When setting the Sublevels hidden in Sequencer, the sublevels become hidden in the viewport, but does not hide when it is played in PIE.

To test if the sequence played at start, I added a cube to the sequence and moved it around. This assured that the sequence played, but ignored the Level Visibility Track

This is a Regression from 4.14.2

Steps to Reproduce
  1. Open QAGame
  2. Open QA-Sequencer Level
  3. Open the Levels Tab - Window > Levels
  4. Create a new Level Seqence
  5. Add a Level Visibility track to the new Level Sequence
  6. Add a Hidden track to the Sequence
  7. Drag in SubLevel TM-SequencerSubLevel_01 and ensure that it is hidden in the viewport
  8. Save the sequence, and drag it in the level from the content browser
  9. Set the sequence to auto play in the details tab
  10. PIE

Result: The SubLevel is visible despite being set to hidden in the sequence

Expected Result: The sublevel becomes hidden in the level

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-40082 in the post.

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Fixed
ComponentTools - Sequencer
Affects Versions4.15
Target Fix4.15
Fix Commit3260918
Main Commit3389599
Release Commit3260918
CreatedDec 29, 2016
ResolvedJan 17, 2017
UpdatedApr 27, 2018