Users project fails to build after upgrading due to an unowned pin from a split "Get Velocity" vector pin.

Steps to Reproduce
  1. Open attached project
  2. Try and package for windows 64 bit
  3. Notice that the build fails with the message
    "LogOutputDevice:Error: Ensure condition failed: ResolvedOwningNode || !EdGraphPinReference.PinId.IsValid()
    LogOutputDevice:Error: Trying to reference an unowned pin: 459E8AB44ECC5E6CDFC7B084849A6349"

Expected: Project would package
Result: Build fails due to an unowned pin

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ComponentUE - Gameplay - Blueprint
Affects Versions4.13.2
Target Fix4.26.1
Fix Commit14262559
Release Commit14262559
CreatedDec 29, 2016
ResolvedMay 10, 2021
UpdatedMay 11, 2021