The Subsurface shading looks incorrect in the Blueprint Viewport window. Adjusting the cvar for r.sss.checkerboard from the default value of 2 to 1 looks more correct and a value of 0 switches back to the incorrect look.

This only affects the Blueprint viewport and does not appear to be an issue in the static mesh editor or main viewports.

Steps to Reproduce

1. Open QA Game
2. Add the static mesh "Head" to a Blueprint
3. Apply the material "Skin0" or "Skin0_Inst" to the static mesh
4. Open the console and enter "r.SSS.Checkerboard 1" (default is set to 2)

Results: The SSS does not look correct in the Blueprint Editor Viewport.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-40092 in the post.

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ComponentRendering - Features Teams
Affects Versions4.144.154.16
Target Fix4.26
CreatedDec 30, 2016
UpdatedMar 3, 2020