Won't Fix: Issue is resolved by updating drivers
Launching the editor with DX12 from a command window is crashing the engine.
Note Crash occurs on Nvidia version 376.19 and does not occur on 376.33
This is a Regression
Result: Editor Crashes
Expected Result: The editor does not crash and the project browser opens
nvwgf2umx!<Unknown> nvwgf2umx!<Unknown> D3D12!<Unknown> UE4Editor_D3D12RHI!FD3D12CommandListHandle::FD3D12CommandListData::Close() d3d12commandlist.h:49 UE4Editor_D3D12RHI!FD3D12CommandListHandle::FD3D12CommandListData::FD3D12CommandListData() d3d12commandlist.cpp:49 UE4Editor_D3D12RHI!FD3D12CommandListHandle::Create() d3d12commandlist.cpp:26 UE4Editor_D3D12RHI!FD3D12CommandListManager::CreateCommandListHandle() d3d12directcommandlistmanager.cpp:558 UE4Editor_D3D12RHI!FD3D12CommandListManager::ObtainCommandList() d3d12directcommandlistmanager.cpp:227 UE4Editor_D3D12RHI!FD3D12CommandContext::OpenCommandList() d3d12commandcontext.cpp:134 UE4Editor_D3D12RHI!FD3D12Device::CreateCommandContexts() d3d12device.cpp:103 UE4Editor_D3D12RHI!FD3D12Device::SetupAfterDeviceCreation() d3d12device.cpp:164 UE4Editor_D3D12RHI!FD3D12Device::Initialize() windowsd3d12device.cpp:535 UE4Editor_D3D12RHI!FD3D12Adapter::InitializeDevices() d3d12adapter.cpp:260 UE4Editor_D3D12RHI!FD3D12DynamicRHI::Init() windowsd3d12device.cpp:402 UE4Editor_RHI!RHIInit() dynamicrhi.cpp:177 UE4Editor!FEngineLoop::PreInit() launchengineloop.cpp:1515 UE4Editor!GuardedMain() launch.cpp:113 UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 UE4Editor!WinMain() launchwindows.cpp:202 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
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0 |
Component | UE - Graphics Features |
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Affects Versions | 4.14.2 |
Created | Jan 3, 2017 |
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Resolved | Jan 5, 2017 |
Updated | Apr 27, 2018 |