Description

This is a commonly reported crash from Mac users in the community. The repro steps are currently unknown, and appear to be varied based on user information below.

  • zoomed out quickly while in a blueprint
  • testing multiplayer...
  • Messing about in Blueprint editor. Lighting trying to build in background. CRASH!
  • setup ios provisioning profile
  • add step in blueprint
  • Set Pawn as dynamic collider. Play...then crash.
  • Was lightmapping a scene, the editor just crashed no input on my part
  • Editing new service.
  • Doublie clikced a lightmap in world settings
  • Random crash, editor just closed, wasn't doing anything.
  • different every time
  • random
  • to many buggs, looks like anouther bollocks ver
  • Baked a scene...
  • Just idling in the blueprint screen.....
  • Used cheats to spawn a flinger
  • Clicked in the game client after coming back from lunch
  • Mac client crash completing a ride the lightning mission and returning to the front end.

The Callstack as reported in CrashReporter includes little information, however the submitted log files contain more details. Both Callstacks are displayed above.

Steps to Reproduce

Repro steps currently unknown

Callstack

Original Callstack as reported in CrashReporter

UE4Editor-Core.dylib!FThreadStats::FThreadStats()
UE4Editor-Core.dylib!FThreadStatsPool::GetFromPool()
UE4Editor-MetalRHI.dylib!<Unknown>
Metal!<Unknown>
Metal!<Unknown>
Metal!<Unknown>
Metal!<Unknown>
IOAccelerator!<Unknown>
IOKit!<Unknown>
IOKit!<Unknown>
libdispatch.dylib!<Unknown>
libdispatch.dylib!<Unknown>
libdispatch.dylib!<Unknown>
libdispatch.dylib!<Unknown>
libdispatch.dylib!<Unknown>
libdispatch.dylib!<Unknown>
libdispatch.dylib!<Unknown>
libdispatch.dylib!<Unknown>
libdispatch.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>
???!Unknown()

Callstack from log files

SIGSEGV: invalid attempt to access memory at address 0x0

FThreadStats::FThreadStats() Address = 0x8c6d1a1  (filename not found) [in UE4Editor-Core.dylib]
FThreadStatsPool::GetFromPool() Address = 0x8c6ce4d  (filename not found) [in UE4Editor-Core.dylib]
___ZN13FMetalSurface6UnlockEjj_block_invoke.1100() Address = 0x47780c45 (filename not found) [in UE4Editor-MetalRHI.dylib]
_doMTLDispatch() Address = 0xcc01dfba (filename not found) [in Metal]
-[_MTLCommandBuffer didCompleteWithStartTime:endTime:error:] Address = 0xcc01f041 (filename not found) [in Metal]
-[MTLIOAccelCommandBuffer didCompleteWithStartTime:endTime:error:] Address = 0xcbfeae21 (filename not found) [in Metal]
-[_MTLCommandQueue commandBufferDidComplete:startTime:completionTime:error:] Address = 0xcc023156 (filename not found) [in Metal]
ioAccelCommandQueueBlockFenceCallback() Address = 0xd753e8cc (filename not found) [in IOAccelerator]
IODispatchCalloutFromCFMessage() Address = 0xca81eb78 (filename not found) [in IOKit]
_IODispatchCalloutWithDispatch() Address = 0xca81ebf7 (filename not found) [in IOKit]
dispatch_mig_server() Address = 0xdddef600 (filename not found) [in libdispatch.dylib]
_dispatch_client_callout() Address = 0xddde10b8 (filename not found) [in libdispatch.dylib]
_dispatch_continuation_pop() Address = 0xdddf6b5b (filename not found) [in libdispatch.dylib]
_dispatch_source_latch_and_call() Address = 0xdddeca6a (filename not found) [in libdispatch.dylib]
_dispatch_source_invoke() Address = 0xddde38f6 (filename not found) [in libdispatch.dylib]
_dispatch_queue_serial_drain() Address = 0xdddf7920 (filename not found) [in libdispatch.dylib]
_dispatch_queue_invoke() Address = 0xddde9cd9 (filename not found) [in libdispatch.dylib]
_dispatch_root_queue_drain_deferred_item() Address = 0xdddf8391 (filename not found) [in libdispatch.dylib]
_dispatch_kevent_worker_thread() Address = 0xdddfb1b0 (filename not found) [in libdispatch.dylib]
_pthread_wqthread() Address = 0xde02e5eb (filename not found) [in libsystem_pthread.dylib]
start_wqthread() Address = 0xde02e1ed (filename not found) [in libsystem_pthread.dylib]

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Duplicate
ComponentUE - Platform - Apple
Affects Versions4.144.14.1
CreatedJan 3, 2017
ResolvedJan 5, 2017
UpdatedSep 16, 2019