Developer Notes

Duplicate of UE-39033

Description

When adjusting the local location of a bone in Persona by typing in values, it appears to keep adding to the current location. So if you type in the same value over and over again, it keeps moving the bone even though it should remain at the same location.

This doesn't occur when Location is set to World. This also doesn't occur for Local Rotation.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Open any animation (I used ThirdPersonIdle).
  3. Pause the animation.
  4. Select a bone in the Skeleton Tree (I selected Pelvis).
  5. In the Details panel, with Location set to Local, enter 50 into the X value and press Enter. Notice the bone's location adjusts.
  6. Enter 50 for X again and press Enter again.

RESULT

The bone moves again.

EXPECTED

The bone to remain at the same location (since X is still 50).

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40225 in the post.

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Duplicate
ComponentOLD - Anim
Affects Versions4.15
CreatedJan 5, 2017
ResolvedJan 5, 2017
UpdatedMay 18, 2020