Project fails to package for Android if a blueprint has a variable that sets itself on construct.
Expected: The build would complete as it does with windows
Result: The build fails for android when a variable references itself when setting in the construction script.
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6 |
Component | UE - Gameplay - Blueprint Runtime |
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Affects Versions | 4.14.1 |
Created | Jan 5, 2017 |
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Resolved | Jan 5, 2017 |
Updated | Sep 16, 2019 |