Description

This does not occur in 4.14.2 at CL 3241561

Steps to Reproduce
  1. Open QAGame
  2. Right click in the Content Browser and create a Animation -> Pose Asset
  3. Select UE4_Mannequin_Skeleton
  4. Open Pose Asset in Persona
  5. Under asset details click the dropdown for Source Animation and select ThirdPersonRun
  6. Click the Update Source button

Result: Output log is filled with Ensures.

Callstack
UE4Editor_Engine!UPoseAsset::GetAnimationPose() poseasset.cpp:445 
UE4Editor_AnimGraphRuntime!FAnimNode_PoseBlendNode::Evaluate() animnode_poseblendnode.cpp:54 
UE4Editor_AnimGraph!FAnimPreviewInstanceProxy::Evaluate() animpreviewinstance.cpp:155 
UE4Editor_Engine!FAnimInstanceProxy::EvaluateAnimation() animinstanceproxy.cpp:837 
UE4Editor_Engine!UAnimInstance::ParallelEvaluateAnimation() animinstance.cpp:531 
UE4Editor_Engine!USkeletalMeshComponent::EvaluateAnimation() skeletalmeshcomponent.cpp:1402 
UE4Editor_Engine!USkeletalMeshComponent::PerformAnimationEvaluation() skeletalmeshcomponent.cpp:1480 
UE4Editor_Engine!USkeletalMeshComponent::RefreshBoneTransforms() skeletalmeshcomponent.cpp:1682 
UE4Editor_UnrealEd!UDebugSkelMeshComponent::RefreshBoneTransforms() debugskelmeshcomponent.cpp:486 
UE4Editor_Engine!USkinnedMeshComponent::TickComponent() skinnedmeshcomponent.cpp:669 
UE4Editor_Engine!USkeletalMeshComponent::TickComponent() skeletalmeshcomponent.cpp:998 
UE4Editor_UnrealEd!UDebugSkelMeshComponent::TickComponent() debugskelmeshcomponent.cpp:812 
UE4Editor_Engine!FActorComponentTickFunction::ExecuteTickHelper<<lambda_e555bf502a59e0f31d98970d7f0e8462> >() actor.h:3055 
UE4Editor_Engine!FActorComponentTickFunction::ExecuteTick() actorcomponent.cpp:763 
UE4Editor_Engine!FTickFunctionTask::DoTask() ticktaskmanager.cpp:269 
UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() taskgraphinterfaces.h:883 
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:954 
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:701 
UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() taskgraph.cpp:1798 
UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() ticktaskmanager.cpp:538 
UE4Editor_Engine!FTickTaskManager::RunTickGroup() ticktaskmanager.cpp:1450 
UE4Editor_Engine!UWorld::RunTickGroup() leveltick.cpp:758 
UE4Editor_Engine!UWorld::Tick() leveltick.cpp:1368 
UE4Editor_Persona!FAnimationViewportClient::Tick() animationeditorviewportclient.cpp:482 
UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1698 
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:391 
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:3019 
UE4Editor!GuardedMain() launch.cpp:166 
UE4Editor!GuardedMainWrapper() launchwindows.cpp:130 
UE4Editor!WinMain() launchwindows.cpp:206 
UE4Editor!__scrt_common_main_seh() exe_common.inl:264 
kernel32!<Unknown> 
ntdll!<Unknown> 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40258 in the post.

0
Login to Vote

Fixed
ComponentUE - Gameplay
Affects Versions4.15
Target Fix4.15
Fix Commit3251056
Main Commit3389599
Release Commit3251056
CreatedJan 5, 2017
ResolvedJan 9, 2017
UpdatedApr 27, 2018