USkeletalMeshComponent::USkeletalMeshComponent() caches off the teleport values for later use and then ignores the exposed values entirely. This should not be the case. We either need to detect changes or remove the exposed values and add a get/set pair that recalculates on set.

Steps to Reproduce

1) Add clothing actor to level
2) After BeginPlay, change a teleport threshold

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ComponentUE - Simulation - Physics - Character
Affects Versions4.15
Target Fix4.17
Fix Commit3477390
Main Commit3502661
CreatedJan 6, 2017
ResolvedJun 6, 2017
UpdatedApr 27, 2018