Developer Notes

Our rotators apply roll, then pitch, then yaw, so this is expected. You'll need to work out the pitch as a rotation around the desired axis and apply that. Using quaternions can help with composing rotations like that.


Add Controller Pitch Input isn't relative to the player.

The user has provided a video of this issue occurring as well:

[Link Removed]

Steps to Reproduce
  1. Open the attached project
  2. PIE
  3. Use A or D to Add Roll Input
  4. Use W or S to Add Pitch Input

Result: Notice that after you add Roll Input, the Pitch Input is not relative to the player

Expected: The Pitch Input would be relative to the player

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By Design
ComponentUE - Gameplay
Affects Versions4.134.144.16
CreatedJan 6, 2017
ResolvedJan 6, 2017
UpdatedApr 27, 2018
View Jira Issue