Our rotators apply roll, then pitch, then yaw, so this is expected. You'll need to work out the pitch as a rotation around the desired axis and apply that. Using quaternions can help with composing rotations like that.
Add Controller Pitch Input isn't relative to the player.
The user has provided a video of this issue occurring as well:
[Link Removed]
Result: Notice that after you add Roll Input, the Pitch Input is not relative to the player
Expected: The Pitch Input would be relative to the player
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay |
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Affects Versions | 4.13, 4.14, 4.16 |
Created | Jan 6, 2017 |
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Resolved | Jan 6, 2017 |
Updated | Apr 27, 2018 |