Our rotators apply roll, then pitch, then yaw, so this is expected. You'll need to work out the pitch as a rotation around the desired axis and apply that. Using quaternions can help with composing rotations like that.
Add Controller Pitch Input isn't relative to the player.
The user has provided a video of this issue occurring as well:
[Link Removed]
Result: Notice that after you add Roll Input, the Pitch Input is not relative to the player
Expected: The Pitch Input would be relative to the player
error message when install in U.E 5.3 - IS-IN-FCO2-82
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Installer 4.10 failed with error code R-1603
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay |
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Affects Versions | 4.13, 4.14, 4.16 |
Created | Jan 6, 2017 |
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Resolved | Jan 6, 2017 |
Updated | Apr 27, 2018 |