Developer Notes

Our rotators apply roll, then pitch, then yaw, so this is expected. You'll need to work out the pitch as a rotation around the desired axis and apply that. Using quaternions can help with composing rotations like that.

Description

Add Controller Pitch Input isn't relative to the player.

The user has provided a video of this issue occurring as well:

[Link Removed]

Steps to Reproduce
  1. Open the attached project
  2. PIE
  3. Use A or D to Add Roll Input
  4. Use W or S to Add Pitch Input

Result: Notice that after you add Roll Input, the Pitch Input is not relative to the player

Expected: The Pitch Input would be relative to the player

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

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By Design
ComponentUE - Gameplay
Affects Versions4.134.144.16
CreatedJan 6, 2017
ResolvedJan 6, 2017
UpdatedApr 27, 2018