A crash can occur if multiple Actors are spawned/destroyed simultaneously, with each Actor loading an asset when it is spawned. This does not occur 100% of the time, but it does occur quite frequently.
RESULT:
The Editor will usually crash after a few ticks with the following error: Access violation - code c0000005 (first/second chance not available).
EXPECTED:
The Editor continues in PIE.
Access violation - code c0000005 (first/second chance not available)
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x637b8e88
UE4Editor-Engine.dll!FStreamableManager::AsyncLoadCallback() [d:\source\unrealengine-4.12.5-release\engine\source\runtime\engine\private\streamablemanager.cpp:348]
UE4Editor-Engine.dll!FStreamableManager::AsyncLoadCallbackWrapper() [d:\source\unrealengine-4.12.5-release\engine\source\runtime\engine\classes\engine\streamablemanager.h:87]
UE4Editor-Engine.dll!TBaseStaticDelegateInstance<void __cdecl(FName const & __ptr64,UPackage * __ptr64,enum EAsyncLoadingResult::Type),FStreamableManager::FCallback * __ptr64>::ExecuteIfSafe() [d:\source\unrealengine-4.12.5-release\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:1021]
UE4Editor-CoreUObject.dll!TBaseDelegate<void,FName const & __ptr64,UPackage * __ptr64,enum EAsyncLoadingResult::Type>::ExecuteIfBound() [d:\source\unrealengine-4.12.5-release\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:608]
UE4Editor-CoreUObject.dll!FAsyncPackage::CallCompletionCallbacks() [d:\source\unrealengine-4.12.5-release\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2096]
UE4Editor-CoreUObject.dll!FAsyncLoadingThread::ProcessLoadedPackages() [d:\source\unrealengine-4.12.5-release\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:775]
UE4Editor-CoreUObject.dll!FAsyncLoadingThread::TickAsyncLoading() [d:\source\unrealengine-4.12.5-release\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:816]
UE4Editor-CoreUObject.dll!ProcessAsyncLoading() [d:\source\unrealengine-4.12.5-release\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2312]
UE4Editor-CoreUObject.dll!StaticTick() [d:\source\unrealengine-4.12.5-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:410]
UE4Editor-UnrealEd.dll!UEditorEngine::Tick() [d:\source\unrealengine-4.12.5-release\engine\source\editor\unrealed\private\editorengine.cpp:989]
UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [d:\source\unrealengine-4.12.5-release\engine\source\editor\unrealed\private\unrealedengine.cpp:368]
UE4Editor.exe!FEngineLoop::Tick() [d:\source\unrealengine-4.12.5-release\engine\source\runtime\launch\private\launchengineloop.cpp:2775]
UE4Editor.exe!GuardedMain() [d:\source\unrealengine-4.12.5-release\engine\source\runtime\launch\private\launch.cpp:148]
UE4Editor.exe!GuardedMainWrapper() [d:\source\unrealengine-4.12.5-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor.exe!WinMain() [d:\source\unrealengine-4.12.5-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32.dll
ntdll.dll
ntdll.dll
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.13.2, 4.14.2, 4.16 |
Target Fix | 4.15 |
Created | Jan 6, 2017 |
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Resolved | Jan 13, 2017 |
Updated | Apr 27, 2018 |