The tracking for objects that are attached to a Motion Controller appear to be offset when the pawn is moving. The object appears to become offset and appears to orbit around its original position.
Expected: The spheres would stay affixed to the top of the controller and rotate around the same center point as before starting to move
Result: The sphere appears to become offset and appears to orbit around its original position
error message when install in U.E 5.3 - IS-IN-FCO2-82
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Platform - XR |
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Affects Versions | 4.14.2 |
Created | Jan 10, 2017 |
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Resolved | Jan 3, 2019 |
Updated | Sep 16, 2019 |