Description

The tracking for objects that are attached to a Motion Controller appear to be offset when the pawn is moving. The object appears to become offset and appears to orbit around its original position.

Steps to Reproduce
  1. Make sure vive is hooked up and turned on
  2. Download the project
  3. Open the project
  4. Play in VR Preview
  5. Bring up steam VR overlay (to help make issue more apparent)
  6. Hold out controllers and rotate them as if turning a key
  7. Notice that the static mesh (sphere) stays attached to the top of the controller (expected)
  8. Close steam VR overlay
  9. Use the trigger button to start pawn movement
  10. Bring up steam overlay (to help make issue more apparent)
  11. Hold out controllers and rotate them as if turning a key
  12. Notice that the sphere is no longer at the top of the controller as before and that it appears to rotate around the top of the controller instead (as if offset)

Expected: The spheres would stay affixed to the top of the controller and rotate around the same center point as before starting to move
Result: The sphere appears to become offset and appears to orbit around its original position

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Non-Issue
ComponentUE - Platform - XR
Affects Versions4.14.2
CreatedJan 10, 2017
ResolvedJan 3, 2019
UpdatedSep 16, 2019
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