Description

POST LINK: https://forums.unrealengine.com/t/ue-5-8-mediaviewer-crash-when-switching-level-editor-viewport-type-to-cinematic-viewport/2747407

POST BODY:

  • Summary
    The editor crashes when Media Viewer is viewing/capturing a Level Editor Viewport and the Level Editor viewport type is switched from Default Viewport to Cinematic Viewport. This is not caused by selecting a CineCameraActor itself; the crash happens specifically when switching the viewport type to Cinematic Viewport while Media Viewer is active.
  • What Type of Bug are you experiencing?
    Rendering (Graphics / Niagara)
  • Steps to Reproduce
    1. Open a UE 5.8 project.
    2. Enable/open the Media Viewer plugin.
    3. In Media Viewer, add or view a Level Editor Viewport.
    4. In the Level Editor viewport dropdown, keep the camera as needed, then change Viewport Type from Default Viewport to Cinematic Viewport.
    5. The editor crashes.
  • Expected Result
    Media Viewer should display the Cinematic Viewport, or safely skip rendering/capturing that frame if the viewport render target is unavailable.
  • Observed Result
    The editor crashes with an assertion in RenderTargetPool.cpp:

Assertion failed: Texture
File: Engine/Source/Runtime/RenderCore/Private/RenderTargetPool.cpp
Line: 95

  • Affects Versions
    5.8
  • Platform(s)
    Windows
  • Upload an image
    Unable to render embedded object: File (attachment_1.png) not found.
  • For crash reports, include your callstack
    UnrealEditor_Core
    UnrealEditor_RenderCore
    UnrealEditor_RenderCore
    UnrealEditor_Engine
    UnrealEditor_Engine
    UnrealEditor_Engine
    UnrealEditor_Engine
    UnrealEditor_MediaViewer
    UnrealEditor_MediaViewer
    UnrealEditor_MediaViewer
    UnrealEditor
    UnrealEditor
    UnrealEditor_RenderCore
    UnrealEditor_RenderCore
    UnrealEditor_RenderCore
    UnrealEditor_RenderCore
    UnrealEditor_Core
    UnrealEditor_Core
    UnrealEditor_Core
    UnrealEditor_RenderCore
    UnrealEditor_RenderCore
    UnrealEditor_Core
    UnrealEditor_Core
    kernel32
    ntdll
  • Additional Notes
    Environment:
  • Unreal Engine: 5.8.0-55116800+++UE5+Release-5.8
  • Platform: Windows 11 25H2
  • GPU: NVIDIA GeForce RTX 4060 Laptop GPU
  • GPU driver: 581.57
  • RHI: D3D12
  • Dedicated VRAM reported by UE: 7957 MB

Notes from the crash log:

  • MediaViewer is enabled and loaded.
  • The crash is an Assert, not an out-of-memory crash.
  • MemoryStats.bIsOOM is 0 in CrashContext.runtime-xml.
  • Crash occurs in a Slate Paint context while MediaViewer is in the call stack.
  • Original crash log contains user/session identifiers, so this report includes only the relevant sanitized details.
POST AUTHOR: danny6
CREATED AT: 08/30/2026 12:02 PM EDT
UPDATED AT: 10/19/2026 12:48 PM EDT
Steps to Reproduce
  1. Open a UE 5.8 project.
  2. Enable/open the Media Viewer plugin.
  3. In Media Viewer, add or view a Level Editor Viewport.
  4. In the Level Editor viewport dropdown, keep the camera as needed, then change Viewport Type from Default Viewport to Cinematic Viewport.
  5. The editor crashes.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-404174 in the post.

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Fixed
ComponentUE - CAPT - Tools - Media Viewer
Affects Versions5.8.3
Target Fix44.00, 5.8.5
Fix Commit59721054
CreatedOct 19, 2026
ResolvedOct 27, 2026
UpdatedOct 30, 2026
View Jira Issue