Description

POST LINK: https://forums.unrealengine.com/t/ue-5-8-mediaviewer-crash-when-switching-level-editor-viewport-type-to-cinematic-viewport/2747407

POST BODY:

  • Summary
    The editor crashes when Media Viewer is viewing/capturing a Level Editor Viewport and the Level Editor viewport type is switched from Default Viewport to Cinematic Viewport. This is not caused by selecting a CineCameraActor itself; the crash happens specifically when switching the viewport type to Cinematic Viewport while Media Viewer is active.
  • What Type of Bug are you experiencing?
    Rendering (Graphics / Niagara)
  • Steps to Reproduce
    1. Open a UE 5.8 project.
    2. Enable/open the Media Viewer plugin.
    3. In Media Viewer, add or view a Level Editor Viewport.
    4. In the Level Editor viewport dropdown, keep the camera as needed, then change Viewport Type from Default Viewport to Cinematic Viewport.
    5. The editor crashes.
  • Expected Result
    Media Viewer should display the Cinematic Viewport, or safely skip rendering/capturing that frame if the viewport render target is unavailable.
  • Observed Result
    The editor crashes with an assertion in RenderTargetPool.cpp:

Assertion failed: Texture
File: Engine/Source/Runtime/RenderCore/Private/RenderTargetPool.cpp
Line: 95

  • Affects Versions
    5.8
  • Platform(s)
    Windows
  • Upload an image
    Unable to render embedded object: File (attachment_1.png) not found.
  • For crash reports, include your callstack
    UnrealEditor_Core
    UnrealEditor_RenderCore
    UnrealEditor_RenderCore
    UnrealEditor_Engine
    UnrealEditor_Engine
    UnrealEditor_Engine
    UnrealEditor_Engine
    UnrealEditor_MediaViewer
    UnrealEditor_MediaViewer
    UnrealEditor_MediaViewer
    UnrealEditor
    UnrealEditor
    UnrealEditor_RenderCore
    UnrealEditor_RenderCore
    UnrealEditor_RenderCore
    UnrealEditor_RenderCore
    UnrealEditor_Core
    UnrealEditor_Core
    UnrealEditor_Core
    UnrealEditor_RenderCore
    UnrealEditor_RenderCore
    UnrealEditor_Core
    UnrealEditor_Core
    kernel32
    ntdll
  • Additional Notes
    Environment:
  • Unreal Engine: 5.8.0-55116800+++UE5+Release-5.8
  • Platform: Windows 11 25H2
  • GPU: NVIDIA GeForce RTX 4060 Laptop GPU
  • GPU driver: 581.57
  • RHI: D3D12
  • Dedicated VRAM reported by UE: 7957 MB

Notes from the crash log:

  • MediaViewer is enabled and loaded.
  • The crash is an Assert, not an out-of-memory crash.
  • MemoryStats.bIsOOM is 0 in CrashContext.runtime-xml.
  • Crash occurs in a Slate Paint context while MediaViewer is in the call stack.
  • Original crash log contains user/session identifiers, so this report includes only the relevant sanitized details.
POST AUTHOR: danny6
CREATED AT: 08/30/2026 12:02 PM EDT
UPDATED AT: 10/19/2026 12:48 PM EDT

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-404174 in the post.

0
Login to Vote

Unresolved
ComponentUE - CAPT - Tools - Media Viewer
Affects Versions5.8.3
CreatedOct 19, 2026
UpdatedOct 19, 2026
View Jira Issue