When using a procedural mesh at runtime, projects fail on mobile devices. Tested on both Android Nvidia Shield and iPhone 6+.
1. Create a procedural mesh
2. Open Level Blueprint
3. Event Begin Play > Drag in your Procedural Mesh
4. Package for iOS or Android
Project Download: [Link Removed]
This is occurring in: 4.13.2, 4.14.2, 4.14.3 and 4.15
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40418 in the post.