When using a procedural mesh at runtime, projects fail on mobile devices. Tested on both Android Nvidia Shield and iPhone 6+.
1. Create a procedural mesh
2. Open Level Blueprint
3. Event Begin Play > Drag in your Procedural Mesh
4. Package for iOS or Android
Project Download: [Link Removed]
Regression?: No
This is occurring in: 4.13.2, 4.14.2, 4.14.3 and 4.15
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
An error occurred while trying to generate project files !?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40418 in the post.