For 4.15, we should (ideally) support this, or only provide the array option in sturct (if the other path is too big a change for 4.15 post-branch).
RESULT: Nothing happens (the variable remains a single variable, not a set).
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40428 in the post.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.15 |
| Target Fix | 4.15 |
| Created | Jan 11, 2017 |
|---|---|
| Resolved | Jan 19, 2017 |
| Updated | Apr 27, 2018 |