Attempting to clear an array in a const function returns no compiler error in blueprints. If you create the same setup in C++ using a const function, an error is returning upon compiling as expected.
Result: No compiler warning
Expected: Compiler warning would appear as you are attempting to modify a property of the blueprint in a Const function.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40445 in the post.
|Component||UE - Gameplay - Blueprint|
|Affects Versions||4.13, 4.14, 4.16|
|Created||Jan 11, 2017|
|Resolved||Jan 12, 2017|
|Updated||Apr 27, 2018|