When trying to create a save game slot the editor will crash if the save game being used has just called an event dispatcher.
Expected: A save game slot would be created
Result: The editor crashes
UE4Editor_Core!FArchive::operator<<() archive.cpp:259 UE4Editor_CoreUObject!operator<<() array.h:1123 UE4Editor_CoreUObject!UMulticastDelegateProperty::SerializeItem() propertymulticastdelegate.cpp:104 UE4Editor_CoreUObject!FPropertyTag::SerializeTaggedProperty() propertytag.cpp:147 UE4Editor_CoreUObject!UStruct::SerializeTaggedProperties() class.cpp:1163 UE4Editor_CoreUObject!UObject::SerializeScriptProperties() obj.cpp:1130 UE4Editor_CoreUObject!UObject::Serialize() obj.cpp:1064 UE4Editor_Engine!UGameplayStatics::SaveGameToSlot() gameplaystatics.cpp:1551 UE4Editor_Engine!UGameplayStatics::execSaveGameToSlot() gameplaystatics.h:32 UE4Editor_CoreUObject!UFunction::Invoke() class.cpp:4474 UE4Editor_CoreUObject!UObject::CallFunction() scriptcore.cpp:700 UE4Editor_CoreUObject!UObject::ProcessContextOpcode() scriptcore.cpp:2139 UE4Editor_CoreUObject!UObject::execLetBool() scriptcore.cpp:2054 UE4Editor_CoreUObject!UObject::ProcessInternal() scriptcore.cpp:925 UE4Editor_CoreUObject!UObject::CallFunction() scriptcore.cpp:824 UE4Editor_CoreUObject!UObject::execVirtualFunction() scriptcore.cpp:2245 UE4Editor_CoreUObject!UObject::ProcessInternal() scriptcore.cpp:925 UE4Editor_CoreUObject!UFunction::Invoke() class.cpp:4474 UE4Editor_CoreUObject!UObject::ProcessEvent() scriptcore.cpp:1308 UE4Editor_Engine!AActor::ProcessEvent() actor.cpp:649 UE4Editor_Engine!AActor::BeginPlay() actor.cpp:3048 UE4Editor_Engine!AWorldSettings::NotifyBeginPlay() worldsettings.cpp:175 UE4Editor_Engine!AGameStateBase::HandleBeginPlay() gamestatebase.cpp:177 UE4Editor_Engine!UWorld::BeginPlay() world.cpp:3358 UE4Editor_Engine!UGameInstance::StartPIEGameInstance() gameinstance.cpp:282 UE4Editor_UnrealEd!UEditorEngine::CreatePIEGameInstance() playlevel.cpp:3358 UE4Editor_UnrealEd!UEditorEngine::PlayInEditor() playlevel.cpp:2462 UE4Editor_UnrealEd!UEditorEngine::StartQueuedPlayMapRequest() playlevel.cpp:1160 UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1320 UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:371 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2859 UE4Editor!GuardedMain() launch.cpp:152 UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 UE4Editor!WinMain() launchwindows.cpp:202 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
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20 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.14.3 |
Created | Jan 11, 2017 |
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Resolved | Dec 19, 2017 |
Updated | Jun 11, 2019 |