Description

The following ensure was encountered in the output log:

UE4Editor_Engine!FPrimitiveSceneProxy::VerifyUsedMaterial() primitivesceneproxy.cpp:598 
UE4Editor_Engine!FMeshElementCollector::AddMesh() scenemanagement.cpp:233 
UE4Editor_Engine!FDynamicMeshBuilder::GetMesh() dynamicmeshbuilder.cpp:557 
UE4Editor_Landscape!FLandscapeGizmoRenderSceneProxy::GetDynamicMeshElements() landscapegizmoactor.cpp:299 
UE4Editor_Renderer!FSceneRenderer::GatherDynamicMeshElements() scenevisibility.cpp:1958 
UE4Editor_Renderer!FSceneRenderer::ComputeViewVisibility() scenevisibility.cpp:2617 
UE4Editor_Renderer!FDeferredShadingSceneRenderer::InitViews() scenevisibility.cpp:2860 
UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() deferredshadingrenderer.cpp:589 
UE4Editor_Renderer!RenderViewFamily_RenderThread() scenerendering.cpp:1728 
UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`21'::EURCMacro_FDrawSceneCommand>::ExecuteTask() taskgraphinterfaces.h:883 
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:954 
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:701 
UE4Editor_RenderCore!RenderingThreadMain() renderingthread.cpp:325 
UE4Editor_RenderCore!FRenderingThread::Run() renderingthread.cpp:459 
UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:76 
Steps to Reproduce
  1. Open QAGame
  2. Open QA-Landscape
  3. Use Shift+3 to open the sculpt tool
  4. From the sculpt sub-tool drop down select the Copy/Paste tool

Expected Result: The tool is selected with no ensures present in the output log
Actual Result: An ensure is encountered when selecting the tool

Callstack
UE4Editor_Engine!FPrimitiveSceneProxy::VerifyUsedMaterial() primitivesceneproxy.cpp:598 
UE4Editor_Engine!FMeshElementCollector::AddMesh() scenemanagement.cpp:233 
UE4Editor_Engine!FDynamicMeshBuilder::GetMesh() dynamicmeshbuilder.cpp:557 
UE4Editor_Landscape!FLandscapeGizmoRenderSceneProxy::GetDynamicMeshElements() landscapegizmoactor.cpp:299 
UE4Editor_Renderer!FSceneRenderer::GatherDynamicMeshElements() scenevisibility.cpp:1958 
UE4Editor_Renderer!FSceneRenderer::ComputeViewVisibility() scenevisibility.cpp:2617 
UE4Editor_Renderer!FDeferredShadingSceneRenderer::InitViews() scenevisibility.cpp:2860 
UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() deferredshadingrenderer.cpp:589 
UE4Editor_Renderer!RenderViewFamily_RenderThread() scenerendering.cpp:1728 
UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`21'::EURCMacro_FDrawSceneCommand>::ExecuteTask() taskgraphinterfaces.h:883 
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:954 
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:701 
UE4Editor_RenderCore!RenderingThreadMain() renderingthread.cpp:325 
UE4Editor_RenderCore!FRenderingThread::Run() renderingthread.cpp:459 
UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:76 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40480 in the post.

0
Login to Vote

Fixed
ComponentUE - LD & Modeling - Terrain - Landscape
Affects Versions4.15
Target Fix4.15
Fix Commit3273391
Main Commit3389599
Release Commit3273391
CreatedJan 11, 2017
ResolvedJan 26, 2017
UpdatedOct 30, 2017