The following ensure was encountered in the output log:
UE4Editor_Engine!FPrimitiveSceneProxy::VerifyUsedMaterial() primitivesceneproxy.cpp:598 UE4Editor_Engine!FMeshElementCollector::AddMesh() scenemanagement.cpp:233 UE4Editor_Engine!FDynamicMeshBuilder::GetMesh() dynamicmeshbuilder.cpp:557 UE4Editor_Landscape!FLandscapeGizmoRenderSceneProxy::GetDynamicMeshElements() landscapegizmoactor.cpp:299 UE4Editor_Renderer!FSceneRenderer::GatherDynamicMeshElements() scenevisibility.cpp:1958 UE4Editor_Renderer!FSceneRenderer::ComputeViewVisibility() scenevisibility.cpp:2617 UE4Editor_Renderer!FDeferredShadingSceneRenderer::InitViews() scenevisibility.cpp:2860 UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() deferredshadingrenderer.cpp:589 UE4Editor_Renderer!RenderViewFamily_RenderThread() scenerendering.cpp:1728 UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`21'::EURCMacro_FDrawSceneCommand>::ExecuteTask() taskgraphinterfaces.h:883 UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:954 UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:701 UE4Editor_RenderCore!RenderingThreadMain() renderingthread.cpp:325 UE4Editor_RenderCore!FRenderingThread::Run() renderingthread.cpp:459 UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:76
Expected Result: The tool is selected with no ensures present in the output log
Actual Result: An ensure is encountered when selecting the tool
UE4Editor_Engine!FPrimitiveSceneProxy::VerifyUsedMaterial() primitivesceneproxy.cpp:598 UE4Editor_Engine!FMeshElementCollector::AddMesh() scenemanagement.cpp:233 UE4Editor_Engine!FDynamicMeshBuilder::GetMesh() dynamicmeshbuilder.cpp:557 UE4Editor_Landscape!FLandscapeGizmoRenderSceneProxy::GetDynamicMeshElements() landscapegizmoactor.cpp:299 UE4Editor_Renderer!FSceneRenderer::GatherDynamicMeshElements() scenevisibility.cpp:1958 UE4Editor_Renderer!FSceneRenderer::ComputeViewVisibility() scenevisibility.cpp:2617 UE4Editor_Renderer!FDeferredShadingSceneRenderer::InitViews() scenevisibility.cpp:2860 UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() deferredshadingrenderer.cpp:589 UE4Editor_Renderer!RenderViewFamily_RenderThread() scenerendering.cpp:1728 UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`21'::EURCMacro_FDrawSceneCommand>::ExecuteTask() taskgraphinterfaces.h:883 UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:954 UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:701 UE4Editor_RenderCore!RenderingThreadMain() renderingthread.cpp:325 UE4Editor_RenderCore!FRenderingThread::Run() renderingthread.cpp:459 UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:76
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40480 in the post.
0 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.15 |
Target Fix | 4.15 |
Created | Jan 11, 2017 |
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Resolved | Jan 26, 2017 |
Updated | Oct 30, 2017 |