This is NOT ocurring on Windows.
Update chris.wood:
Repro'd in Windows with the following steps
On Mac, the manual menu click isn't required as the OS will try to refresh the cached menu state (presumably in response to the selection change)
On Mac, the manual menu click isn't required as the OS will try to refresh the cached menu state (presumably in response to the selection change)
Result: Crash
UE4Editor-Engine.dylib!UWorld::IsPlayInEditor() UE4Editor-Engine.dylib!AActor::ResetPropertiesForConstruction() UE4Editor-Engine.dylib!AActor::RerunConstructionScripts() UE4Editor-Engine.dylib!AActor::PostEditChangeProperty() UE4Editor-Engine.dylib!ADestructibleActor::PostEditChangeProperty() UE4Editor-CoreUObject.dylib!UObject::PostEditChange() UE4Editor-UnrealEd.dylib!ImportObjectProperties() UE4Editor-UnrealEd.dylib!ImportObjectProperties() UE4Editor-UnrealEd.dylib!FCustomizableTextObjectFactory::ProcessBuffer() UE4Editor-UnrealEd.dylib!FComponentObjectTextFactory::Get() UE4Editor-UnrealEd.dylib!FComponentEditorUtils::CanPasteComponents() UE4Editor-LevelEditor.dylib!FLevelEditorActionCallbacks::Paste_CanExecute() UE4Editor-Slate.dylib!FUICommandList::CanExecuteAction(TSharedRef<FUICommandInfo const,() UE4Editor-Slate.dylib!FSlateMacMenu::IsMenuItemEnabled(TSharedRef<FMenuEntryBlock const,() UE4Editor-Slate.dylib!FSlateMacMenu::UpdateCachedState() UE4Editor-Core.dylib!FMacPlatformMisc::PumpMessages() UE4Editor!FEngineLoop::Tick() UE4Editor!GuardedMain() UE4Editor!<Unknown> UE4Editor-Core.dylib!<Unknown> Foundation!Unknown() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40492 in the post.