Description

Per https://udn.unrealengine.com/questions/329206/crashes-when-streaming-levels-in-414.html LevelCollections has introduced some issues with using Prepare/CommitMapChange.

CL# 3255445 has addressed the GetWorld() crashing issue, however, the ticking issue still needs to be addressed.

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40524 in the post.

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Fixed
ComponentUE - Networking
Affects Versions4.144.15
Target Fix4.15
Fix Commit3271631
Main Commit3389599
Release Commit3271631
CreatedJan 12, 2017
ResolvedJan 25, 2017
UpdatedOct 6, 2020