Description

Per https://udn.unrealengine.com/questions/329206/crashes-when-streaming-levels-in-414.html

When inspecting the code for this report, it has become clear that the streaming levels of the incoming map are not getting updated correctly.

The StreamingLevels probably need to be renamed and moved to be owned by the new world and FakeWorld->StreamingLevels should be emptied.

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Fixed
ComponentUE - Gameplay
Target Fix4.15
Fix Commit3271631
Main Commit3389599
Release Commit3271631
CreatedJan 12, 2017
ResolvedJan 25, 2017
UpdatedApr 27, 2018