Per https://udn.unrealengine.com/questions/329206/crashes-when-streaming-levels-in-414.html
When inspecting the code for this report, it has become clear that the streaming levels of the incoming map are not getting updated correctly.
The StreamingLevels probably need to be renamed and moved to be owned by the new world and FakeWorld->StreamingLevels should be emptied.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40525 in the post.
0 |
Component | UE - Gameplay |
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Target Fix | 4.15 |
Created | Jan 12, 2017 |
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Resolved | Jan 25, 2017 |
Updated | Apr 27, 2018 |